Thanks everyone!
We would like to thank all participants, sponsors & members of the local organizing committee for making Fun and Games 2010 such a great, fun and enriching conference.
We hope to see you in 2012, in Toulouse,
the FnG team
Cancellations
Please note that from the 9th of September 2010 onwards, FnG registration cancellations will not be refunded anymore.
Networking opportunities at FnG, make sure other people can find you!
During the Fun and Games conference, we will be running a research Web 2.0 experiment that enables researchers and conference participants to know more about presenters and their work.
Therefore, we need you to fill out this form on-line at kulmoreapp/join-us →. Please do this before Wednesday the 8th of September 2010.
Doing this will not only help us. It will additionally enhance your network opportunities during the conference and give more visibility to your academic work.
Your collaboration is much appreciated: we will explain the background of this request in more detail in Leuven...
Full programme online
The final programme for the Fun and Games 2010 is online. Details for all days can be found on the following pages: 15 september, 16 september & 17 september.
Bids for the Organisation of Fun and Games 2012
We welcome submissions for bids to host and chair Fun and Games 2012. If you are interested, please send your bid via the contact form http://fng2010.org/contact or via e-mail to Vero and Bieke before August 30. The bid will be reviewed by the Fun and Games conference steering group. There is no fixed format for your bid but please list the main organizers (general chairs/programme chairs), address their relevant research and or teaching activities. Further, please also highlight how the Fun and Games conference series and its community as a whole would benefit from your organizational team, venue and specific location.
List of accepted papers
The following full and short papers were accepted
for presentation at the conference and may be selected for the IBBT
best paper award of 500,0- EURO....
Final programme workshops and tutorial
Tutorial
- Digital Games – their Production, Management,
Consumer Market, and Business Models by Artur Lugmayr.
Workshops
- WS1 Creative Learning with Serious Games by L. Pannese,
S. Hetzner, D. Pappa and A. Protopsaltis. - WS2 Playability and player experience of casual games by
L. Calvi, S. Gualeni, K. Nuijten, L. Nacke and K. Poels. - WS3 BioS-Play: Workshop on Multiuser and Social Biosignal
Adaptive Games and Playful Applications by K. Kuikkaniemi, N.
Ravaja, H. Korhonen and L. Nacke
Registration is open!
The online registration for the Fun and Games conference is open.
Cooperation with International Journal of Arts and Technology
Authors of best selected papers are considered to submit an extended version to a special issue in the International Journal of Arts and Technology(IJART) →.”
ACM Digital Library official approval
Fun and Games 2010 received official approval of the ACM to publish the Fun and Games 2010 conference proceedings in the ACM Digital Library → in ACM’s International Conference Proceedings Series."
International conference on Fun and Games
Date: September 15, 16 & 17 2010
Location: Leuven, Belgium.
Fun and Games 2010 is a single-track, 3-day event where academics and practitioners can interact together in a playful event that marries the best of academic writing with the most innovative user experiences. The conference invites original contributions from designers, developers and researchers in computer games, experience design and ‘fun’.
Of particular interest are contributions that cross the traditional disciplines of human-computer interaction, games design, and game development. It will provide a venue for presenting and discussing peer reviewed academic and practitioner papers, posters and live demos.
Furthermore, the conference encourages student designers/developers to submit their works to the Fun and Games Design Competition. The nominees of this competition receive a free pass to the conference and winners will be awarded at the conference.
All paper submission will be peer-reviewed, accepted papers are published in the ACM Library.








