Full programme online

The final programme for the Fun and Games 2010 is online. Details for all days can be found on the following pages: 15 september, 16 september & 17 september.

Bids for the Organisation of Fun and Games 2012

We welcome submissions for bids to host and chair Fun and Games 2012. If you are interested, please send your bid via the contact form http://fng2010.org/contact or via e-mail to Vero and Bieke before August 30. The bid will be reviewed by the Fun and Games conference steering group. There is no fixed format for your bid but please list the main organizers (general chairs/programme chairs), address their relevant research and or teaching activities. Further, please also highlight how the Fun and Games conference series and its community as a whole would benefit from your organizational team, venue and specific location.

List of accepted papers

The following full and short papers were accepted
for presentation
at the conference and may be selected for the IBBT
best paper award of 500,0- EURO....

Final programme workshops and tutorial

Tutorial

Workshops

Registration is open!

The online registration for the Fun and Games conference is open.

Cooperation with International Journal of Arts and Technology

 Authors of best selected papers are considered to submit an extended version to a special issue in the International Journal of Arts and Technology(IJART) →.”

ACM Digital Library official approval

ACM LogoFun and Games 2010 received official approval of the ACM to publish the Fun and Games 2010 conference proceedings in the ACM Digital Library → in ACM’s International Conference Proceedings Series."

International conference on Fun and Games

Date: September 15, 16 & 17 2010
Location: Leuven, Belgium.

Fun and Games 2010 is a single-track, 3-day event where academics and practitioners can interact together in a playful event that marries the best of academic writing with the most innovative user experiences. The conference invites original contributions from designers, developers and researchers in computer games, experience design and ‘fun’.

Of particular interest are contributions that cross the traditional disciplines of human-computer interaction, games design, and game development. It will provide a venue for presenting and discussing peer reviewed academic and practitioner papers, posters and live demos.

Furthermore, the conference encourages student designers/developers to submit their works to the Fun and Games Design Competition. The nominees of this competition receive a free pass to the conference and winners will be awarded at the conference.

All paper submission will be peer-reviewed, accepted papers are published in the ACM Library.

Hosted by

 

  • K.U.Leuven
  • CUO
  • Groep T
  • e-Medialab
  • IBBT

In cooperation with

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