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The following full and short papers were accepted
for presentation at the conference and may be selected for the IBBT best paper award of 500,0- EURO.

Soon, you will be able to consult the programme of Thursday 16 September
and Friday 17 September for finding out when a paper presentation is scheduled.

List of accepted papers (random order):

  1. Player Identification in Online Games: Validation of a Scale for Measuring Identification in MMORPGs. Jan Van Looy, Cédric Courtois and Melanie De Vocht.
  2. Looking for the Heart of Interactive Media - Reflections on Video Games' Emotional Expression. Rui Craveirinha and Licínio Roque.
  3. Uncharted Waters? Exploring Experts’ Opinions on the Opportunities and Limitations of Serious Games for Foreign Language Learning. Frederik De Grove, Peter Mechant and Jan Van Looy.
  4. Video games in therapy: a therapist’s perspective. Jan Henk Annema, Mathijs Verstraete, Vero Vanden Abeele, Stef Desmet and David Geerts
  5. Prolonged play with the ColourFlares: How does open-ended play behavior change over time? Lisa op’t Hof, Jente de Pee, Janienke Sturm, Tilde Bekker and Jos Verbeek.
  6. OutRandom: addressing an underrated skill. Tiago Borges Coelho, Maarten Wesselius and Christina Papakonstantinou.
  7. Rule customization in Head-Up games. Eric Toering, Iris Soute and Panos Markopoulos.
  8. PLEX Cards: A Source of Inspiration When Designing for Playfulness. Andrés Lucero and Juha Arrasvuori.
  9. Designing Meaningful Play within the Psycho- Social Context of Older Adults. Bob De Schutter and Vero Vanden Abeele. 
  10. Emotion control system for MIDI excerpts:MOR2ART. Noritaka Moriguchi, Emi Wada and Masanobu Miura.
  11. Out of Sight, out of Mind: Co-Player effects on Seniors’ Player Experience. Brian Gajadhar, Henk Herman Nap, Yvonne de Kort and Wijnand IJsselsteijn.
  12. Forces in Play: The Business and Culture of Videogame Production Robin Potanin Design, Implementation and Evaluation of Audio for a Location -Based Augmented Reality Game. Natasa Paterson and Fionnuala Conway.
  13. ajME - Making Game Engines Autonomic. Pedro Martins and Julie McCann.
  14. To persevere is to save the world - Exploring expertise in gaming. Joyce Neys, Jeroen Jansz and Ed Tan.
  15. Comparison of Playtesting and Expert Review Methods in Mobile Game Evaluation. Hannu Korhonen.
  16. Criminal cities and enchanted forests: A review of player experience of two pervasive games. Lizzy Bleumers, An Jacobs and Tim Van Lier.
  17. Recognizing Self in Puppet Controlled Virtual Avatars. Ali Mazalek, Michael Nitsche, Sanjay Chandrasekharan, Tim Welsh, Paul Clifton, Andrew Quitmeyer, Firaz Peer and Friedrich Kirschner
  18. panOULU Conqueror: Pervasive Location-Aware Multiplayer Game for City-Wide Wireless Network. Juha Tiensyrjä, Timo Ojala, Toni Hakanen and Ossi Salmi.
  19. Design, Implementation and Evaluation of Audio for a Location -Based Augmented Reality Game. Natasa Paterson and Fionnuala Conway. 

 

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  • K.U.Leuven
  • CUO
  • Groep T
  • e-Medialab
  • IBBT

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