You are hereProgramme Friday 17 September

Programme Friday 17 September


Time   Location  
09:00 - 09:30 Registration Groep T Helpdesk internation office
Coffee: Atrium
09:30 - 10:15 Keynote Eric Krzeslo / Softkinetic Groep T Grote Aula
10:15 - 11:00

Coffee break /

Posters & Demos

Groep T Atrium
11:00 - 12:30

Session 4 Game(r) Theory and Methods

  • F Uncharted Waters? Exploring Experts’ Opinions on the Opportunities and Limitations of Serious Games for Foreign Language Learning.    Frederik De Grove, Peter Mechant and Jan Van Looy. 
  • F To persevere is to save the world - Exploring expertise in gaming.    Joyce Neys, Jeroen Jansz and Ed Tan.
  • F Player Identification in Online Games: Validation of a Scale for Measuring Identification in MMORPGs.    Jan Van Looy, Cédric Courtois and Melanie De Vocht.
  • F  Forces in Play: The Business and Culture of Videogame Production. Robin Potanin
Groep T Grote Aula
12:30 - 14:00 Lunch Groep T Restaurant Groep T
14:00 - 15:30

Session 5 Game Design Studies

  • S Rule customization in Head-Up games.    Eric Toering, Iris Soute and Panos Markopoulos.
  • F Design, Implementation and Evaluation of Audio for a Location -Based Augmented Reality Game.    Natasa Paterson and Fionnuala Conway.
  • F panOULU Conqueror: Pervasive Location-Aware Multiplayer Game for City-Wide Wireless Network.    Juha Tiensyrjä, Timo Ojala, Toni Hakanen and Ossi Salmi.
  • S OutRandom: addressing an underrated skill.    Tiago Borges Coelho, Maarten Wesselius and Christina Papakonstantinou.
Groep T Grote Aula
15:30 - 16:30

Closing

IBBT Best Paper Award Ceremony

Announcing Game Design Competition Winners

Groep T Grote Aula
16:30 - 17:30 Coffee Groep T Atrium

Keynote Building natural interfaces - Eric Krzeslo

 

Eric Krzeslo is Chief Strategy Officer at Softkinetic →

Eric has been a 3-D enthusiast for more than 10 years and has managed the development efforts of SoftKinetic since its early inception more than 5 years ago.

Softkinetic is today the leading provider of a 3D middleware platform that lets content developers, video game developers, arcade manufacturers, fitness equipment manufacturers and serious games experts develop their next generation interactive solutions.

Softkinetic’s technology is the most advanced real-time 3D gesture recognition software platform on the market. Enabled with a depth sensing imager, it allows end users to watch their video images or full-body 3D avatar while interacting in
real time with computer-generated characters and devices.

Softkinetic software and tools release game developers from the low-level technicalities of 3D depth-sensing imagers. Thanks to a rich set of interfaces and predefined gesture-based patterns, development cycles are dramatically reduced –developers can focus on their core business.

In this talk, Erik will address how to build natural interfaces through 3D technologies and showcase some of the latest applications.

Hosted by

 

  • K.U.Leuven
  • CUO
  • Groep T
  • e-Medialab
  • IBBT

In cooperation with

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