You are hereProgramme Friday 17 September
Programme Friday 17 September
| Time | Location | ||
|---|---|---|---|
| 09:00 - 09:30 | Registration | Groep T | Helpdesk internation office Coffee: Atrium |
| 09:30 - 10:15 | Keynote Eric Krzeslo / Softkinetic | Groep T | Grote Aula |
| 10:15 - 11:00 |
Coffee break / Posters & Demos |
Groep T | Atrium |
| 11:00 - 12:30 |
Session 4 Game(r) Theory and Methods
|
Groep T | Grote Aula |
| 12:30 - 14:00 | Lunch | Groep T | Restaurant Groep T |
| 14:00 - 15:30 |
Session 5 Game Design Studies
|
Groep T | Grote Aula |
| 15:30 - 16:30 |
Closing IBBT Best Paper Award Ceremony Announcing Game Design Competition Winners |
Groep T | Grote Aula |
| 16:30 - 17:30 | Coffee | Groep T | Atrium |
Keynote Building natural interfaces - Eric Krzeslo
Eric Krzeslo is Chief Strategy Officer at Softkinetic →
Eric has been a 3-D enthusiast for more than 10 years and has managed the development efforts of SoftKinetic since its early inception more than 5 years ago.
Softkinetic is today the leading provider of a 3D middleware platform that lets content developers, video game developers, arcade manufacturers, fitness equipment manufacturers and serious games experts develop their next generation interactive solutions.
Softkinetic’s technology is the most advanced real-time 3D gesture recognition software platform on the market. Enabled with a depth sensing imager, it allows end users to watch their video images or full-body 3D avatar while interacting in
real time with computer-generated characters and devices.
Softkinetic software and tools release game developers from the low-level technicalities of 3D depth-sensing imagers. Thanks to a rich set of interfaces and predefined gesture-based patterns, development cycles are dramatically reduced –developers can focus on their core business.
In this talk, Erik will address how to build natural interfaces through 3D technologies and showcase some of the latest applications.








